UR:1830 BC and 18Ireland for the second time

One meeting three games and three …
Well, at the next by one meeting of 2018, I went bankrupt 2 times, this time, last Saturday of 2018, we played three different 18xx games and I won 3 times. Very nice end of the year.

At first it was UR 1830 BC, a Print and Play version prepared by Galatolol. I like this game for one thing, a look unlike other 18xx. If someone was watching us from a side, watching what we are playing, then despite the fact that we are still playing new titles, he could think that this is one and the same game. UR is different in every respect and it is still 18xx. Yep 馃檪

In UR I played for the second time, previously I did not have a good opinion about this game, because I only got to know the new mechanics. The second game has improved my feelings a bit, I already know which companies are crucial in the game and what is the best investment, but I still do not know if I like it? Similarly, is with 18Ireland, 18 CLE or even 1880. I like the last title, but I miss some interaction between players, which is why it has not yet been included in my best of list. It is different with 1817, after one game (interrupted in the middle) the game immediately entered the short list of the best of the 18xx played, but I will write about it in the next report.

Meanwhile, UR has all the elements of 18xx, they are only differently called, there are trains, there is construction of the route, there are shares and companies, there is even an element when we can give someone a bankrupt company. In our game such a gift from Galatolol was given to Tolis. This is a simple theory, but the differences are a few and very significant ones. The first one concerns the way in which the routes are represented in the game and how the income they produce is changing. In each of the 18xx we know, we build the route from the beginning, getting better and longer. The places where we start to build it are usually either key cities important for the map, or we try to reach them by our route. Such key places give you more and more income and are important to victory. It is different in UR. The routes are represented by a network of channels in which flows water, it irrigates our areas, thanks to which individual companies and players earn money. The map of UR is divided into the lowland south, where we build at the beginning of the game and the mountainous north. However, the mountains are expensive and at the beginning, so the only investment option is the areas in the south. Meanwhile, the water flows from north to south and at some point in the game, for areas located in the south, it starts to be missing. Our first routes built in the southern lands at the end of the game may be unprofitable. This is a big difference compared to other known 18xx. It’s not a minus, but you have to keep that in mind.

The second thing, which strongly distinguishes UR, is the stock exchange, on which land’s price is noted: deserts, savannas, forests and mountains. The catch is that every country in which we buy shares is made up of different types of land. The southern kingdoms have deserts and savannas. On the other hand, in northern countries are mountains and forests. When buying a share, we buy a specific area on the map, such as a desert. Yes, we buy not a paper shares, but a piece of land on the map. We mark that buy by a wooden cube. The cost of the desert, on the other hand, not only depends on how it goes to our country, but also on other countries in which there is a desert. If the desert owners from neighboring countries start selling it, then the valuation of our country will be lower at the end of the game. A nice galimatias, right? 馃槈

There is also a third factor, countries can invest not only in their area, but theoretically they can build in other places on the map. Income from such infrastructure will be allocated to the owners of shares in a given country. It is not easy and the landowner must agree to such an investment, on which it will be built, unless it is the same person.

These three elements cause that I do not know what to think about this game. On the one hand, we have 18xx, on the other we have large deviations from the normal rules, which cause that at the beginning we feel lost and do not know what to do. When I was writing it, I realized that the most ‘uncertain’ element is the course of the given terrain, which translates into our result. In our game only the mountains were not involved in speculation, while all other lands were passing from hand to hand.

I played in the way that I invested in the most expensive private companies and I was left to invest in the lands of other players. At some point, when this investment turned out to be risky, all funds went to launch a new northern company. Therefore, it seems to me that the most important moment in the game is the moment when we start investing in the northern regions. In our two games, the mountains turned out to be the best investment and it was the key to success in this game.

I played a lot better than before, I’m sure there’s a lot to discover in this game, but I’m afraid this title will always be used by a similar pattern: south first, then north. But is it not similar to the other 18xx? Is not New York or Chicago turned out to be the strongest cities where the construction of the route is a battle for victory? I played it only twice, so when the opportunity comes, I will play UR once again, especially since it is a quick title and you can play after it with some other 18xx.

Results: Marcin 2910 / Galatolol 2753 / Micha艂 from Olkusz 2325 / Tolis 2051
Playing time: 3 hours 20 minutes
BGG rating: 7

The second title was 18Ireland. In our first game for 4 players, this title did not impressed me. I did not read one thing and we played the whole game badly, I explained the other one inaccurately and when it came to joining the companies, everyone thought differently than me and there was a lot of confusion and in general: we got stuck. Later, from a small towns, a huge loop was created, which gave incredible income. Twice! Because it was possible to count on both sides. So you see that there were a lot of shortcomings and only our second (last) game was more even. We knew more about how to connect companies (at least everyone knew the same version of the rules), in this case there was not a loop with super revenue and I chose another place on the map, remembering that at the beginning is crap and nothing happens. And I was right, for 10 operational rounds, we only operated with 2-trains. It’s been ages before something began to happen. I have the impression that the title, despite the minimum bank (拢 4,000), goes on too long and too static. I have been waiting for investment opportunities related to taking over other companies, but I do not really know how to use this mechanics and the only one in my case was for my own companies. I will give Ireland a chance, but only for a larger number of players. At 4 it is too vaguely.

Results: Marcin 2884 / Galatolol 2744 / Micha艂 from Olkusz 2555 / Tolis 2482
Playing time: 4 hours 56 minutes
BGG rating: 7

The last title was Australia, or 1848. It was my sixth game and attention, do not be shocked! I played for the first time with a set of all rules! Because we have always forgotten something! At the fifth game it was a bonus from the connections between K tiles. I did not put in a word about it on my short rules summary, and none of us paid attention that there is something on the board!
So the last game was a bit of an Australian test, would it work with all the little rules that we forgot about? I kept my fingers crossed for it because I liked the previous games and I think that game passed the exam?. Australia is fantastic. Contrary to what BGG says, we never exceed 4 hours of play, on average it will be around 3 hours 20 minutes. It gives you a lot of possibilities and this is what I like: combining where to get a permanent train? Do you want to sacrifice one of the companies and get a smaller certificate limit as a punishment? Can he save himself with loans? Or, stop the dividend and make an income using the Ghan-train? This is one of the few games from 2018 that is on my list of the best.

Results: Marcin 8823 / Micha艂 from Olkusz 8567 / Tolis 6518 / Galatolol 6072
Playing time: 3 hours 53 minutes
BGG rating: 10

Jedno spotkanie trzy gry i trzy …
no w艂a艣nie, na przedostatnim spotkaniu 2018 roku zbankrutowa艂em 2 razy, tym razem, w ostatni膮 sobot臋 2018 roku zagrali艣my w trzy r贸偶ne osiemnastki i zgarn膮艂em 3 wygrane. Bardzo mi艂a ko艅c贸wka roku.

Najpierw by艂 UR: 1830 BC, wersja PnP Galatolola. Lubie t臋 gr臋 za jedn膮 rzecz, wygl膮d niepodobny do innych osiemnastek. Gdyby kto艣 obserwowa艂 nas z boku, patrzy艂 w co gramy, to mimo tego, 偶e ci膮gle s膮 to nowe tytu艂y, to m贸g艂by pomy艣le膰, 偶e jest to jedna i ta sama gra. UR jest jednak inny pod ka偶dym wzgl臋dem i ci膮gle jest to 18xx.

W UR’a zagra艂em po raz drugi, poprzednio nie mia艂em wyrobionego zdania o tej grze, bo dopiero poznawa艂em now膮 mechanik臋. Druga gra troch臋 polepszy艂a moje odczucia, wiem ju偶, kt贸re z firm maj膮 w grze kluczowe znaczenie i w co najlepiej inwestowa膰, ale dalej nie wiem, czy j膮 lubi臋? Podobnie jest z 18Ireland, 18CLE czy nawet 1880. Ten ostatni tytu艂 podoba mi si臋, ale brakuje mi troch臋 interakcji pomi臋dzy graczami, dlatego nie trafi艂 on jeszcze do mojej listy best of. Natomiast niedu偶o mu brakuje, aby na ni膮 wskoczy膰. Inaczej jest z 1817, po jednej grze (przerwanej w po艂owie) gra od razu wesz艂a do kr贸tkiej listy najlepszych z poznanych osiemnastek, ale o niej napisz臋 w kolejnej relacji.

Tymczasem UR posiada wszystkie elementy 18xx, kt贸re tylko inaczej si臋 nazywaj膮, s膮 poci膮gi, jest budowa trasy, s膮 akcje i sp贸艂ki, jest nawet element, gdy mo偶emy komu艣 przekaza膰 firm臋 bankruta. W naszej grze taki prezent od Galatolola dosta艂 Tolis. Taka jest prosta teoria, r贸偶nic jest natomiast kilka i to bardzo znacz膮cych. Pierwsza dotyczy sposobu, w jaki reprezentowane s膮 w grze trasy i jak w ci膮gu gry, zmienia si臋 doch贸d, jaki one daj膮. W ka偶dej z poznanych 18xx, tras臋 budujemy od pocz膮tku, coraz lepsz膮 i d艂u偶sz膮. Miejsca, w kt贸rych zaczynamy j膮 budowa膰, to przewa偶nie albo istotne dla mapy kluczowe miasta, albo pr贸bujemy do nich nasz膮 tras膮 dotrze膰. Takie kluczowe miejsca daj膮 coraz wi臋kszy doch贸d i s膮 istotne do zwyci臋stwa. W UR jest inaczej. Trasy s膮 reprezentowane przez sie膰 kana艂贸w, kt贸rymi p艂ynie woda, nawadnia ona nasze tereny, dzi臋ki czemu zarabiaj膮 poszczeg贸lne sp贸艂ki i gracze. Mapa UR’a dzieli si臋 na nizinne po艂udnie, na kt贸rym budujemy na pocz膮tku gry oraz g贸rzyst膮 p贸艂noc. G贸ry s膮 jednak drogie i z pocz膮tkowo jedyn膮 opcj膮 inwestycji s膮 tereny na po艂udniu. Woda tymczasem p艂ynie z p贸艂nocy na po艂udnie i w pewnym momencie gry, dla teren贸w po艂o偶onych na po艂udniu zaczyna jej brakowa膰. Nasze pierwsze trasy wybudowane w krainach po艂udniowych, pod koniec gry mog膮 by膰 niedochodowe. Jest to du偶a r贸偶nica w stosunku do innych poznanych osiemnastek. Nie jest to minus, ale trzeba mie膰 to na uwadze.

Drug膮 rzecz膮, kt贸r膮 mocno odr贸偶nia UR’a, to gie艂da, na kt贸rej notowane s膮 grunty: pustynie, sawanny, lasy i g贸ry. Haczyk polega na tym, 偶e ka偶dy kraj, w kt贸rym kupujemy udzia艂y, z艂o偶ony jest z r贸偶nych rodzaj贸w ziemi. Krainy po艂udniowe maj膮 pustynie i sawanny. Z kolei kraje p贸艂nocne to g贸ry i lasy. Kupuj膮c udzia艂, kupujemy okre艣lony obszar na mapie, kt贸ry jest okre艣lonym terenem, np. pustyni膮. Wycena pustyni z kolei zale偶y nie tylko od tego, jak idzie naszemu krajowi, ale tak偶e innym krajom, w kt贸rym jest pustynia. Je艣li w艂a艣ciciele pustyni z krain s膮siednich, zaczn膮 j膮 sprzedawa膰, to nic na to nie poradzimy i wycena naszego kraju ostatecznie na koniec gry spadnie. Niez艂y galimatias, co nie? 馃槈

Jest jeszcze trzeci czynnik, kraje mog膮 inwestowa膰 nie tylko na swoim terenie, ale teoretycznie mog膮 budowa膰 w innych miejscach na mapie. Doch贸d z takiej infrastruktury przypadnie w艂a艣cicielom udzia艂贸w w danym kraju. Nie jest to proste i na tak膮 inwestycj臋 musi wyrazi膰 zgod臋 w艂a艣ciciel ziemii, na kt贸rej b臋dzie ona sta艂a, chyba 偶e b臋dzie to ta sama osoba.

Te trzy elementy powoduj膮, 偶e nie wiem co my艣le膰 o tej grze. Z jednej strony mamy 18xx, z drugiej mamy du偶e odst臋pstwa od normalnych zasad, kt贸re powoduj膮, 偶e na pocz膮tku czujemy si臋 zagubieni i nie wiemy co robi膰. Gdy to pisa艂em, to u艣wiadomi艂em sobie, 偶e najbardziej ‘niepewnym’ elementem jest kurs danego terenu, kt贸ry przek艂ada si臋 na nasz wynik. W naszej grze jedynie g贸ry nie by艂y udzia艂em spekulacji, natomiast wszystkie inne ziemie, przechodzi艂y z r膮k do r膮k.

Gra艂em w ten spos贸b, 偶e zainwestowa艂em w najdro偶sze sp贸艂ki prywatne i pozosta艂o mi inwestowa膰 w ziemie innych graczy. W pewnym momencie, gdy inwestycje ta okaza艂y si臋 ryzykowne, ca艂e 艣rodki posz艂y na uruchomienie nowej p贸艂nocnej firmy. Dlatego wydaje mi si臋, 偶e najistotniejszy w grze jest moment, w kt贸rym zaczynamy inwestowa膰 w p贸艂nocne regiony. W naszych dw贸ch grach g贸ry okaza艂y si臋 najlepsz膮 inwestycj膮 i by艂 to klucz do sukcesu w tej grze.

Gra艂o mi si臋 du偶o lepiej ni偶 poprzednio, na pewno zosta艂o w tej grze du偶o do odkrycia, ale obawiam tytu艂 ten zawsze b臋dzie prawdopodobnie operowa艂 wed艂ug podobnego schematu: najpierw po艂udnie, a potem ucieczka na p贸艂noc. Ale czy nie jest podobnie w innych osiemnastkach? Czy Nowy York lub Chicago nie okazuj膮 si臋 najmocniejszymi miastami, do kt贸rych budowa trasy jest walk膮 o zwyci臋stwo?
Za ma艂o gra艂em, wi臋c gdy b臋dzie okazja to ch臋tnie zagram w URa raz jeszcze, szczeg贸lnie 偶e jest to szybki tytu艂 i mo偶na po nim zagra膰 jeszcze w jak膮艣 inn膮 osiemnastk臋.

Drugim tytu艂em by艂a 18Ireland. W naszej pierwszej grze na 4 graczy, ten tytu艂 nie zachwyci艂. Jednej rzeczy nie doczyta艂em i ca艂膮 gr臋 藕le grali艣my, inn膮 z kolei wyt艂umaczy艂em niedok艂adnie i gdy przysz艂o do 艂膮czenia firm, to wszyscy my艣leli inaczej ni偶 ja i zrobi艂o si臋 niez艂e zamieszanie i og贸lnie rzecz bior膮c: utkn臋li艣my. P贸藕niej z ma艂ych miasteczek powsta艂a jaka艣 olbrzymia p臋tla, kt贸ra dawa艂a niesamowite dochody. Dwukrotnie! Bo mo偶na j膮 by艂o liczy膰 z obu stron. Widzicie wi臋c, 偶e niedoci膮gni臋膰 by艂o sporo i dopiero nasza druga (ostatnia) gra by艂a bardziej wyr贸wnana. Wiedzieli艣my troch臋 wi臋cej o tym, jak 艂膮czy膰 firmy (przynajmniej ka偶dy zna艂 t臋 sam膮 wersj臋 zasad), p臋tli z super dochodami tym razem nie by艂o i wybra艂em inne miejsce na mapie, pami臋taj膮c, 偶e na pocz膮tku jest kicha i d艂ugo nic si臋 nie dzieje. I mia艂em racj臋, przez 10 rund operacyjnych, je藕dzili艣my tylko dw贸jkami. Zanim co艣 si臋 zacz臋艂o dzia膰, to min臋艂y wieki. Mam wra偶enie, 偶e tytu艂 pomimo minimalnego banku (4000 funt贸w), ci膮gnie si臋 zbyt d艂ugo i zbyt statycznie. Czeka艂em na okazje inwestycyjne zwi膮zane z przejmowaniem innych firm, ale tak naprawd臋 jeszcze nie wiem, jak wykorzysta膰 t臋 mechanik臋 i jedyne 艂膮cznie w moim przypadku, dotyczy艂o w艂asnych sp贸艂ek. Dam jeszcze szanse Irlandii, ale tylko na wi臋ksz膮 liczb臋 graczy. Przy 4 jest za bardzo nijako.

Ostatnim tytu艂em by艂a Australia, czyli 1848. To by艂a moja sz贸sta rozgrywka i uwaga, uwaga, nie prze偶yjcie szoku! Po raz pierwszy zagra艂em z kompletem wszystkich zasad! Bo do tej pory zawsze o czym艣 zapominali艣my! Przy pi膮tej rozgrywce by艂 to bonus z po艂膮cze艅 pomi臋dzy K. Nie umie艣ci艂em w moim skr贸cie o tym wzmianki i nikt z nas nie zwr贸ci艂 uwagi, 偶e jest takie co艣 na planszy!
Wi臋c ostatnia gra by艂a troch臋 takim testem Australii, czy si臋 sprawdzi z tymi wszystkimi drobnymi regu艂ami, o kt贸rych zapominali艣my? Trzyma艂em za ni膮 kciuki, bo bardzo mi si臋 podoba艂y wcze艣niejsze gry i my艣l臋, 偶e egzamin zosta艂 zaliczony na 5+. Australia jest fantastyczna. Wbrew temu, co podaje BGG, nigdy nie przekroczyli艣my 4 godzin gry, 艣rednio b臋dzie to oko艂o 3 godzin 20 minut. Daje mas臋 mo偶liwo艣ci i jest to, co lubi臋: kombinowanie sk膮d wzi膮膰 permanentny poci膮g? Czy po艣wi臋ci膰 jedn膮 ze sp贸艂ek, ale dosta膰 za kar臋 mniejszy limit certyfikat贸w? Czy mo偶e ratowa膰 si臋 po偶yczkami? Czy te偶 wstrzymywa膰 dywidend臋 i robi膰 dochody przy pomocy Ghan-poci膮gu? To jedna z nielicznych gier z 2018 roku, kt贸ra ma pewne miejsce w mojej czo艂贸wce osiemnastek.

1 thought on “UR:1830 BC and 18Ireland for the second time”

  1. The biggest issue of UR is that it takes more time to explain than an average 18xx game. You can’t just list the differences.

Leave a Reply