Summary of newly-learned titles from the first half of the year by Marcin

Every month we get to know one more title, another 18xx. Thanks to this, we slowly explore the titles we’ve come to know earlier and we can present you more games. With each successive title I am surprised that in the world of 18xx there is such a huge diversity. We have only met a dozen or so games from over 100, but each of the titles we’ve learned is quite different. This is amazing, I feel that every next element, every next game that we can bring to you, gives me great satisfaction. When I look at my game statistics from 2 years ago, I can see how many games I played then were weak, nondescript, nothing new that did not lead to known patterns. I am glad that I discovered 18xx and that there is still so much to know.

Below I decided to describe the games we played in the last six months for the first time. I’m also preparing a full summary, but you have to wait a moment for it.

January: 18MEX (2005)
This title is a definite winner of this half-year, 10 games in six months. Mechanically based on 1830, but has a few exceptions: instead of trains D, there are 4D trains that count twice 4 cities. Thanks to this, the game has an amazing balance. No company makes a strong lead because it only goes through 4 stations with such a train. The map is being built faster because large companies can put two yellow tracks. At some point in the game, a state railway company is formed, to which we can join one of the public companies (most often at risk of bankruptcy). A state railway company always buys trains at their nominal price, but its president can buy such trains from its own companies, which will soon get rusted. Clever 馃檪
This game also has incredible dynamics, first it is slow, because companies can buy only one train from the bank, from train 4 this limit is lifted and bankruptcies start. Fantastic 馃檪

– Fast game time and bankruptcy risk;
– Amazing balance on the board thanks to 4D trains;
– A state railway company that can be used in an interesting way;
– Fast track construction;
– Several different possible endings of the game: bankruptcy, depletion of the bank or reaching the stock price up to the maximum amount;
– The end of the game takes place immediately at the end of the OR, in which the bank runs out, there are no additional rounds;

– The map is too bright and some may be eye-catching (especially the ocean);
– Tracks can be extremely short, some may be disappointed;
– In the game there are 3-4 good companies to run in the first SR, so its start can often be the same as the earliest games;

Type (stock market / engineering): (60% / 40%)
Plays: 10
Games time: 3:28 – 4:36 (non-bankrupt games)
Average playing time: 3:45 (games without bankruptcy)
Number of players: 3-5 (good in each option)
My BGG rating: 9

February: 1868 (2017)
I have worked on this for a long time to play this title. I prepared for it additional company certificates, their markers and cards. And … and unfortunately, the very idea of 鈥嬧媐our companies (from five ine the game) starting from the same city is interesting. This forces the players to have a very interesting phase of the bidding, because it seems decisive who and in what order the company will start. Unfortunately, there is one shortcoming in the game, the number of trains. Their limit on companies, which are in the game, causes that only one of the companies decides when the phase D will be started. The remaining companies are on the train limit and the train rush can be effectively stopped. Perhaps it is a deliberate act of the author, so that the game was less susceptible to bankruptcy? I do not know? We did not like this element and we only played it once, after which the game went to the new owner.

– Short game time;
– Interesting initial bidding and start-ups in the first SR;

– Winsome Games Edition, in other words the game requires elements from 1830 (tiles, trains);
– The train limit, which causes that only one company can start phase D;

Type (stock market / engineering): (60% / 40%)
Plays: 1
Game time: 3:19
Number of players: 4 (probably is good only in option for 3 players)
My BGG rating: 6

March: 1860: Railways on the Isle of Wight (2004)
A unique title, a very unique mechanics towards every other 18xx. The rules are practically reversed: a public company may not have a train, maybe even not have a president (the president’s certificate can be sold on the stock exchange)! The tracks are unique and only yellow are similar to those known from other games. We can have 100% shares in the company, but we can also close it and start again. The stock market is very dynamic and if a company earns a lot of money, its stock price may increase by up to 8 places. The train can pass one blocked station and the last one: at the end of the game, the state railways successively absorb companies that have the lowest income. And I did not say that it is unique? All these exceptions mean that I do not know what to think about it. Mechanics are unique and very ingenious. The gameplay and the construction of the route gives a lot of satisfaction, especially when we come up with a plan and we can manage it.

– a very good variant for two players;
– relatively short playing time;
– no bankruptcy, all limits known from other 18xx abolished;
– a very dynamic stock exchange well reflecting the income of companies;
– several possible ways to end the game: bank break, max. stock price or nationalization of companies;

– this is another title that is unavailable, if it appears in the sale, it is unfortunately very expensive;

Type (stock market / engineering): (50% / 50%)
Plays: 3
Games time: 3:49 – 4:21
Average playing time: 4:00
Number of players: 2-3 (very good in each option)
My BGG rating: 8

April: 1857 (2015)
Another title from Winsome Games. Based on the mechanics of 1830. The game is unique due to the number of trains that causes each of our games to end in bankruptcy. I do not know how the game will take place when there is no bankruptcy, so the rating is not reliable. Train rush is extremely fast in this game, so some trains only work once before they get old. I also heard opinions that at the end of the game, it is very long, that it is a kind of punishment for not bringing it to bankruptcy 馃槈
In this case, I want to propose to play until all players are on the limit of certificates or when they have money to buy them. Then we will count the next rounds automatically until the bank is exhausted.

– a large number of companies and an interesting map;
– if there is bankruptcy, the game is extremely fast;

– Winsome Games edition, requires elements from 1830;
– the game is unavailable, the only option for extremely determined players is to make their own version based on materials available on the Internet.

Type (stock market / engineering): (70% / 30%)
Number of games: 2
Game time: 1:09 – 1:37 (the game always goes bankrupt)
Average playing time: 1:20
Number of players: 3-4
My BGG rating: 9

May: 1880 China (2016)
This may be my favorite engineering title, in which I mainly manage my own portofilo of shares. The author invented incredible mechanics for cooperation between companies. Each company can build tracks, only for a certain number of phases, the smaller number of phases we select, then the greater percentage we have the president’s certificate. In this way, a large part of companies do not build tracks at all, and those that have active build tracks permits with the thought not only about themselves, but also about other companies of the same president. The limit of certificates in relation to the available shares is so designed that there are still some companies to run at the end of the game, and we end the game with only our own shares in the portfolio (probably). The stock exchange highly rewards companies whose certificates are systematically growing.

– amazing mechanics forcing companies to cooperate;
– very nice graphics;
– the ability to control stock market rounds that are triggered only when the next type of train is sold out;
– an interestingly invented cycle of available trains: if a train is not sold during the whole lap in OR, all trains of a given type are out of the game;

– another inaccessible title, in 2017 the author made a print that could be bought for several months;

Type (stock market / engineering): (30% / 70%)
Number of games: 2
Games time: 5:15 – 6:27
Average playing time: 5:50
Number of players: 3-4
My BGG rating: 9

June: 18Ardennes (2010)
In June, we played another game of our favorite author David Hecht. This is his second title which we met and made a good impression on us. The first thing: the stock market, in this game practically does not exist. During the whole of our game, only single shares of our companies appeared on the stock exchange, which were issued during the OR. When the stock market round started, we bought them quickly. So stock rounds were exceptionally short. I thought that such a thing is unacceptable and I will not like this game. However, it played very well by the second factor: small companies, of which there are 15. They are all launched at the beginning of the game, so each player operates an average of 5 companies! From the beginning of the game! So there is no time for boredom.
Each of these companies has two stations, so our own companies cooperate as much as they can with each other and at the same time disturb opponents. There is the third thing that distinguishes this title: train rush almost does not exist. Trains 4 are permanent. Therefore, small companies may operate in this title until the end of the game. We can also transform them into large companies. The best trains are 4D, such as in 18Mex. All these elements make the game unique and I liked it despite such a residual stock exchange.

– beautiful version of PnP, it is relatively easy to prepare;
– a large number of companies that we operate from the beginning of the game;
– interesting mechanics, this is the first 18xx in which small companies can operate until the end of the game;
– probably the best engineering 18xx;

– residual stock exchange;
– lack of bankruptcy;

Type (stock market / engineering): (10% / 90%)
Number of games: 1
Game time: 4:50
Number of players: 3
My BGG rating: 9

What’s next, queuing for the first game awaits: 1817, 1848 Australia, 18CLE, 18Ireland, 18OE, 18Ruhr, 18Scan. We already have more than 6 games for the next 6 months! It promises to be a very, very good end of the year. By the way, a question for you, maybe you would like to hear about any of these titles in the first place?

Translated by Google



Podsumowanie p贸艂rocza
Co miesi膮c poznajemy jeden kolejny tytu艂, kolejn膮 18xx. Dzi臋ki temu powoli ogrywamy te tytu艂y, kt贸re poznali艣my wcze艣niej i mo偶emy wam przedstawi膰 kolejne gry. Z ka偶dym kolejnym poznanym tytu艂em jestem zaskoczony tym, 偶e w 艣wiecie 18xx jest tak olbrzymia r贸偶norodno艣膰. Poznali艣my dopiero kilkana艣cie gier, spo艣r贸d ponad 100, ale ka偶dy z poznanych tytu艂贸w jest ca艂kiem inny. To jest niesamowite, czuj臋, 偶e ka偶dy kolejny element, ka偶da kolejna gra, kt贸r膮 mo偶emy wam przybli偶y膰, sprawia mi ogromn膮 satysfakcj臋. Gdy przegl膮dam moje statystyki rozgrywek sprzed 2 lat, widz臋 jak wiele gier, kt贸re wtedy gra艂em, cz臋sto tylko raz, by艂o s艂abych, nijakich, nic nowego niewprowadzaj膮cych do znanych schemat贸w. Ciesz臋 si臋, 偶e odkry艂em 18xx i 偶e jest jeszcze tyle do poznania.

Poni偶ej postanowi艂em opisa膰 te z gier, kt贸re zagrali艣my w ostatnim p贸艂roczu po raz pierwszy. Przygotowuj臋 te偶 pe艂ne podsumowanie, ale musicie jeszcze chwilk臋 na nie poczeka膰.

Stycze艅: 18MEX (2005)
Ten tytu艂 to zdecydowany zwyci臋zca tego p贸艂rocza, 10 rozgrywek w ci膮gu 6 miesi臋cy. Mechanicznie bazuje na 1830, ale ma kilka wyj膮tk贸w: zamiast poci膮g贸w D, s膮 poci膮gi 4D, kt贸re licz膮 podw贸jnie 4 du偶e miasta. Dzi臋ki temu w grze jest niesamowity balans. 呕adna sp贸艂ka nie wybija si臋 na mocne prowadzenie, bo jedzie tylko przez 4 stacje takim poci膮giem. Mapa jest budowana szybciej, bo du偶e sp贸艂ki mog膮 stawia膰 dwa 偶贸艂te tory. W pewnym momencie gry tworzy si臋 pa艅stwowa firma kolejowa, do kt贸rej mo偶emy w艂膮czy膰 jedn膮 z firm publicznych (najcz臋艣ciej zagro偶onych bankructwem). Firma pa艅stwowa kupuje zawsze poci膮gi w ich cenie nominalnej, ale jej prezes mo偶e przecie偶 kupi膰 od w艂asnych firm takie poci膮gi, kt贸re nied艂ugo si臋 zestarzej膮. Sprytne 馃檪
Ta gra ma te偶 niesamowit膮 dynamik臋, najpierw toczy si臋 powoli, bo firmy mog膮 kupowa膰 tylko po 1 poci膮gu z banku, od poci膮gu 4 ten limit zostaje zniesiony i wtedy zaczynaj膮 si臋 bankructwa. Fantastyczne 馃檪

– Szybki czas gry i ryzyko bankructwa;
– Niesamowity balans na planszy dzi臋ki poci膮gom 4D;
– Pa艅stwowy kolos, kt贸ry mo偶na ciekawie wykorzysta膰;
– Szybka budowa tor贸w;
– Kilka r贸偶nych mo偶liwych zako艅cze艅 gry: bankructwo, wyczerpanie banku lub doj艣cie cen膮 gie艂dow膮 do maksymalnego pu艂apu;
– Koniec gry nast臋puje od razu na koniec OR, w kt贸rej wyczerpie si臋 bank, nie ma dodatkowych rund;

– Mapa jest zbyt jaskrawa i niekt贸rych mo偶e razi膰 w oczy;
– Trasy mog膮 by膰 wyj膮tkowo kr贸tkie, niekt贸rzy mog膮 by膰 tym zawiedzeni;
– W grze s膮 3-4 dobre firmy do uruchomienia w pierwszej SR, wi臋c jej pocz膮tek mo偶e by膰 cz臋sto taki sam jak najwcze艣niejszych rozgrywek;

Typ (gie艂dowa/in偶yneryjna) : (60% / 40%)
Ilo艣膰 rozgrywek: 10
Czas gry: 3:28-4:36 (rozgrywki bez bankructwa)
艢redni czas gry: 3:45 (rozgrywki bez bankructwa)
Ilo艣膰 graczy: 3-5 (dobra w ka偶dej opcji)
Moja ocena BGG: 9

Luty: 1868 (2017)
D艂ugo pracowa艂em nad tym, aby zagra膰 w ten tytu艂. Przygotowa艂em do niego dodatkowe certyfikaty sp贸艂ek, ich znaczniki i karty. I… i niestety, sam pomys艂, 偶eby cztery firmy z pi臋ciu firm w grze startowa艂o z tego samego miasta, jest ciekawy. Wymusza to na graczach bardzo ciekaw膮 faz臋 licytacji, bo decyduj膮cym wydaje si臋 to, kto i w jakiej kolejno艣ci uruchomi firmy. Niestety w grze jest jeden mankament, liczba poci膮g贸w. Ich limit na sp贸艂ki, jakie s膮 w grze, powoduje, 偶e tylko jedna z firm decyduje o tym, kiedy b臋dzie uruchomiona faza D. Pozosta艂e firmy s膮 na limicie poci膮g贸w i train rush mo偶e zosta膰 skutecznie zatrzymany. By膰 mo偶e jest to celowe dzia艂anie autora, tak aby gra by艂a mniej podatna na bankructwa? Nie wiem? Nam natomiast ten element nie przypad艂 do gustu i zagrali艣my j膮 tylko raz, po czym gra trafi艂a do nowego w艂a艣ciciela.

– Kr贸tki czas gry;
– Ciekawa licytacja pocz膮tkowa i start firm w pierwszej SR;

– Wydanie Winsome Games, czyli gra wymaga do rozgrywki element贸w z 1830;
– Limit poci膮g贸w, kt贸ry powoduje, 偶e faz臋 D uruchomi膰 mo偶e tylko jedna firma;

Typ (gie艂dowa/in偶yneryjna) : (60% / 40%)
Plays: 1
Czas gry: 3:19
Ilo艣膰 graczy: 4 (dobra chyba tylko w opcji na 3 graczy)
Moja ocena BGG: 6

Marzec: 1860: Railways on the Isle of Wight (2004)
Wyj膮tkowy tytu艂, bardzo unikalna mechanika wzgl臋dem ka偶dej innej 18xx. Zasady s膮 praktycznie odwr贸cone na g艂owie: sp贸艂ka publiczna mo偶e nie mie膰 poci膮gu, mo偶e nawet nie mie膰 prezesa (certyfikat prezesa mo偶na sprzeda膰 na gie艂dzie)! Tory s膮 wyj膮tkowe i tylko 偶贸艂te s膮 podobne do tych znanych z innych gier. Mo偶emy mie膰 100% udzia艂贸w w firmie, ale mo偶emy j膮 te偶 zamkn膮膰 i uruchomi膰 na nowo. Gie艂da jest bardzo dynamiczna i je艣li firma odpowiednio du偶o zarabia, to jej kurs mo偶e wzrosn膮膰 nawet o 8 miejsc. Poci膮g mo偶e min膮膰 jedn膮 zablokowan膮 stacj臋 i ostatnie: na koniec gry, pa艅stwowe koleje sukcesywnie po艂ykaj膮 sp贸艂ki, kt贸re maj膮 najni偶sze dochody. A nie m贸wi艂em, 偶e jest wyj膮tkowa? Te wszystkie wyj膮tki sprawiaj膮, 偶e nie wiem co o niej my艣le膰. Mechanika jest unikalna i bardzo pomys艂owa. Rozgrywka i budowa trasy daje bardzo du偶膮 satysfakcj臋, szczeg贸lnie gdy wymy艣limy plan i uda nam si臋 go zrealizowa膰.

– bardzo dobry wariant na dw贸ch graczy;
– stosunkowo kr贸tki czas gry;
– brak bankructwa, zniesione wszystkie limity znane z innych 18xx;
– bardzo dynamiczna gie艂da dobrze odzwierciedlaj膮ca dochody sp贸艂ek;
– kilka mo偶liwych sposob贸w zako艅czenia gry: p臋kni臋cie banku, max. cena gie艂dowa lub nacjonalizacja firm;

– jest to kolejny tytu艂, kt贸ry jest niedost臋pny, je艣li pojawia si臋 w sprzeda偶y, to niestety jest bardzo drogi;

Typ (gie艂dowa/in偶yneryjna) : (50% / 50%)
Ilo艣膰 rozgrywek: 3
Czas gry: 3:49-4:21
艢redni czas gry: 4:00
Ilo艣膰 graczy: 2-3 (bardzo dobra w ka偶dej opcji)
Moja ocena BGG: 8

Kwiecie艅: 1857 (2015)
Kolejny tytu艂 z Winsome Games. Bazuje na mechanice 1830. Gra jest wyj膮tkowa ze wzgl臋du na ilo艣膰 poci膮g贸w, kt贸ra powoduje, 偶e ka偶da z naszych gier ko艅czy艂a si臋 bankructwem. Nie wiem, jak gra b臋dzie si臋 toczy艂a, gdy nie dojdzie do bankructwa, dlatego ocena nie jest miarodajna. Post臋p technologiczny jest w tej grze niemi艂osiernie szybki, wi臋c niekt贸re poci膮gi dzia艂aj膮 tylko raz, zanim si臋 zestarzej膮. S艂ysza艂em te偶 opinie, 偶e pod koniec gry, bardzo si臋 d艂u偶y, 偶e jest to pewnego rodzaju kara za to, 偶e nie doprowadzili艣my do bankructwa. W takim przypadku chc臋 zaproponowa膰, aby gra膰 do momentu, gdy wszyscy gracze b臋d膮 na limicie certyfikat贸w lub gdy b臋d膮 mieli pieni膮dze na ich zakup. Wtedy kolejne rundy policzymy automatycznie do momentu wyczerpania banku.

– du偶a liczba sp贸艂ek i ciekawa mapa;
– je艣li b臋dzie bankructwo, to gra jest wyj膮tkowo szybka;

– wydanie Winsome Games, wyj膮tkowo toporne i do rozgrywki wymaga element贸w z 1830;
– gra praktycznie niedost臋pna, jedyn膮 opcj膮 dla wyj膮tkowo zdeterminowanych graczy jest zrobienie swojej w艂asnej wersji bazuj膮cej na materia艂ach dost臋pnych w Internecie.

Typ (gie艂dowa/in偶yneryjna) : (70% / 30%)
Ilo艣膰 rozgrywek: 2
Czas gry: 1:09-1:37 (gra zawsze zako艅czona bankructwem)
艢redni czas gry: 1:20
Ilo艣膰 graczy: 3-4
Moja ocena BGG: 9

Maj: 1880 China (2016)
To mo偶e by膰 m贸j ulubiony in偶ynieryjny tytu艂, w kt贸rym zarz膮dzam g艂贸wnie w艂asnym porto filo akcji. Autor wymy艣li艂 niesamowit膮 mechanik臋 na kooperacj臋 pomi臋dzy firmami. Ka偶da sp贸艂ka mo偶e budowa膰 tory, tylko przez okre艣lon膮 liczb臋 faz, im mniejsz膮 ich liczb臋 wybierzemy podczas jej uruchamiania, tym wi臋kszy procentowo mamy certyfikat prezesa. W ten spos贸b du偶a cz臋艣膰 firm nie buduje w og贸le tor贸w, a te, kt贸re maj膮 aktywne pozwolenia, buduj膮 tory z my艣l膮 nie tylko o sobie, ale tak偶e o innych firmach tego samego prezesa. Limit certyfikat贸w w stosunku do dost臋pnych akcji jest tak pomy艣lany, 偶e zawsze pod koniec gry pozostaj膮 jeszcze jakie艣 firmy do uruchomienia, a my ko艅czymy gr臋, maj膮c tylko w艂asne akcje w portfelu. Gie艂da bardzo premiuje firmy, kt贸rych certyfikaty systematycznie rosn膮.

– niesamowita mechanika zmuszaj膮ca sp贸艂ki do kooperacji;
– bardzo 艂adna grafika;
– mo偶liwo艣膰 kontroli rund gie艂dowych, kt贸re s膮 uruchamiane tylko, gdy poci膮g danego typu zostanie wyprzedany;
– ciekawie wymy艣lony cykl dost臋pnych poci膮g贸w: je艣li przez ca艂e okr膮偶enie w OR nie zostanie sprzedany poci膮g, to wszystkie poci膮gi danego typu odpadaj膮 z gry;

– kolejny praktycznie niedost臋pny tytu艂, w 2017 roku autor zrobi艂 dodruk, kt贸ry mo偶na by艂o kupi膰 przez kilka miesi臋cy;

Typ (gie艂dowa/in偶yneryjna) : (30% / 70%)
Ilo艣膰 rozgrywek: 2
Czas gry: 5:15-6:27
艢redni czas gry: 5:50
Ilo艣膰 graczy: 3-4
Moja ocena BGG: 9

Czerwiec: 18Ardennes (2010)
W czerwcu zagrali艣my kolejn膮 gr臋 naszego ulubionego autora Davida Hechta. To jego drugi tytu艂 jaki poznali艣my i robi wra偶enie. Pierwsza rzecz: gie艂da, w tej grze praktycznie nie istnieje. W ci膮gu ca艂ej naszej gry, na gie艂dzie pojawi艂y si臋 tylko pojedyncze akcje naszych sp贸艂ek, kt贸re by艂y emitowane w trakcie OR. Gdy zaczyna艂a si臋 runda gie艂dowa, to b艂yskawicznie je skupowali艣my. Wi臋c rundy gie艂dowe by艂y wyj膮tkowo kr贸tkie. My艣la艂em, 偶e taka rzecz jest nie do przyj臋cia i taka gra nie b臋dzie mi si臋 podoba膰. Gra艂o si臋 jednak wyj膮tkowo dobrze przez drugi czynnik: ma艂e sp贸艂ki, kt贸rych jest 15. One wszystkie zostaj膮 uruchomione na pocz膮tku gry, wi臋c ka偶dy z graczy operuje 艣rednio 5 firmami! Od pocz膮tku gry! Nie ma wi臋c czasu na nud臋.
Ka偶da z tych firm ma dwie stacje, wi臋c nasze w艂asne firmy kooperuj膮, ile mog膮 ze sob膮 i jednocze艣nie przeszkadzaj膮 przeciwnikom. Jest jeszcze trzecia rzecz, kt贸ra wyr贸偶nia ten tytu艂: train rush prawie nie istnieje. Poci膮gi 4 s膮 permanentne. Dlatego ma艂e sp贸艂ki mog膮 w tym tytule operowa膰 do ko艅ca gry. Mo偶emy je te偶 przekszta艂ci膰 w du偶e firmy. Najlepsze poci膮gi to z kolei 4D, takie jak w 18Mex. Wszystkie te elementy sprawiaj膮, 偶e gra jest wyj膮tkowa i podoba艂a mi si臋 pomimo takiej szcz膮tkowej gie艂dy.

– pi臋kna wersja PnP, jest stosunkowo prosta do przygotowania;
– du偶a liczba firm, kt贸rymi operujemy od pocz膮tku gry;
– ciekawa mechanika, jest to pierwsza osiemnastka, w kt贸rej ma艂e firmy mog膮 dzia艂a膰 do ko艅ca gry;
– chyba najlepsza in偶ynierska osiemnastka;

– szcz膮tkowa gie艂da;
– brak bankructwa;

Typ (gie艂dowa/in偶yneryjna) : (10% / 90%)
Ilo艣膰 rozgrywek: 1
Czas gry: 4:50
Ilo艣膰 graczy: 3
Moja ocena BGG: 9

Co nast臋pne, w kolejce na pierwsz膮 gr臋 czekaj膮: 1817, 1848 Australia, 18CLE, 18Ireland, 18OE, 18Ruhr, 18Scan. Mamy ju偶 nawet wi臋cej ni偶 6 gier na kolejnych 6 miesi臋cy. Ka偶dej z tych gier nie mog臋 si臋 doczeka膰. Zapowiada si臋 bardzo, bardzo dobra ko艅c贸wka roku. Przy okazji pytanie do was, mo偶e o jakim艣 z tych tytu艂贸w chcieliby艣cie us艂ysze膰 w pierwszej kolejno艣ci?

3 thoughts on “Summary of newly-learned titles from the first half of the year by Marcin”

  1. Excellent summary! I look forward very much to hearing about what you try next.

  2. Pingback: Przegl膮d Planszowy #1178 - Board Times - gry planszowe to nasza pasja

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