The second meeting with Dean or the whole day of playing 18xx

First a few words about our guest. For me it is amazing that someone is traveling half the world (for professional reasons), then he gets into a bus and goes to another city. In order to play with several guests in 18xx. Maybe because of 18xx? Maybe we are so fantastic? I do not know? Let’s say a bit of one and a bit of the other 馃槈

For this reason, I am a bit ashamed. Because when I was in Essen last year, I tried to arrange an interview with John Bohrer. But we passed by just a few minutes and the meeting did not happen. The next day, John wrote that he was feeling bad and asked if I could come to the hotel for an interview. I checked that the hotel is on the other side of the city and I gave up. Yes, I know, I know, I’m ashamed and that’s it….

Our second meeting was unique on one occasion, Dean had contraband with several games 18xx, which he agreed to bring from US. I, in turn, prepared him a beautiful edition of 1889. Perfect cooperation 馃檪

The main game of the day was chosen by our guest. Dean wanted to meet 1822 and we started the meeting from this title. A long meeting, because there was an hour’s translation of the differences first. Plus 6 hours of playing. In this way, this title took almost all the time we had to meet, but I think it was worth it, because 1822 is in our strict 18xx leaders.

The Saturday game was crazy. Micha艂 tried some strange strategy, based only on the development of small businesses. And at one point he said that the game was lost to him. Dean, in turn, did not listen to our warnings that the north is poor, that it is best to operate around London. We talked about it before the game started, but Dean had his own plan. He decided to operate in the north. Maybe it’s his family side? In any case, the north is poor, income is low and routes to construction longer than in the south. The only tempting argument for operating in the north is lack of competition. If someone decides to do so, he is there alone, develops routes and stations himself. And no one will spoil his plans.

Our game ended at the train level 4! No one was tempted to buy a train 5 and at some point during the stock exchange, I sold my shares myself to drain the bank and end the game. It was in my favor, I saw that Mateusz was my only competitor, but he had a weaker portofilo of action. Dean, in turn, did not have time to run his train 5, which came from a private company. Crazy, crazy game.

Results: Marcin (magole) 6865 / Mateusz 5597 / Micha艂 5073 / Dean 2712
Time of the game: 6 hours 0 minutes

After this title, we had really little time and the only option was a fast game, one where bankruptcy is the easiest one. 1857 came to the table, which draws most of the rules from the classic 1830. A quick translation of the differences this time took us 10 minutes and we started to build railway lines in Argentina. Dean traditionally in the north, the rest of the players in the heart of Argentina, or near Buenos Aires.

We’ve won the winner after 70 minutes of play! Unfortunately, Dean and Mateusz had shares in the company, which I cleared out of capital and due to the order of players, the role of the president fell to Dean. I know, I know, we treated our guest badly. Instead of fanfare and fireworks in honor of the best railway baron, he was given the role of bankrupt and protection from creditors. For my excuse, I will add that the trap was set on Mateusz. At the last moment I realized that Dean also had shares in my company and what was going to happen.

This was our second game in general in 1857 and for the second time we finished this game after the bankruptcy of the player. I heard opinions that if we do not bring bankruptcy, the game goes on unbelievably long. That is why this title is still in my waiting room, if we ever play a game without bankruptcy, I will see how it is in reality.

Results: Micha艂 1450 / Marcin (magole) 1300 / Mateusz 953 / Dean 300
Time of the game: 1 hour 9 minutes

The last title of the day, without Dean and Mateusz was our favorite 1836jr. I played this game 20 times and never before for two people, till Saturday. In short, in this configuration the game is sweeping. It’s almost just as good as with 3 players. This is partly due to Micha艂’s games, whose decisions were sometimes too reckless (maybe by alcohol?).

A mechanical game compels you to invest in enemy shares. In addition, the map here can not focus only on your own area. The map is so small that the interaction is from the very beginning and private companies have a great impact on the development of events and in whose hands they are located.

In this game probably for the first time I built a connection for GCL to Strasbourg. However, I started this company late and made one more circumstance. From the very beginning Micha艂 has lowered the price of my shares by buying them from the initial offering and selling them on the stock exchange. Even when it gave him a loss of 18 on one share! My shares dropped in this way, but the shares on the stock exchange give the company income when it pays dividends. Because Micha艂 did it with all my companies, they had enough dividend income for all their investments 馃檪

Fantastic game and another one that I can confidently recommend for 2 players. We have already such titles in this category: 18CZ, 1860, 1846.

Edit: Elemele reminded me that the version 2 person we already played a year ago, ups the detail that I erased from memory 馃槈

Results: Marcin (magole) 6099 / Micha艂 5220
Game time: 2 hours 52 minutes

Translated by Google


Drugie spotkanie z Deanem, czyli ca艂y dzie艅 grania w 18xx.
Najpierw par臋 s艂贸w o naszym go艣ciu. Dla mnie to jest niesamowite, 偶e kto艣 przemierza p贸艂 艣wiata (z powod贸w zawodowych), potem wsiada do jakiego艣 busa i jedzie do innego miasta. Po to, aby pogra膰 z kilkoma go艣ciami w 18xx. Mo偶e to zas艂uga 18xx? Mo偶e my jeste艣my tacy fantastyczni? Nie wiem? Powiedzmy, 偶e troch臋 jednego i troch臋 drugiego 馃槈

Z tego powodu jest mi troch臋 wstyd. Bo gdy by艂em w zesz艂ym roku w Essen, to pr贸bowa艂em um贸wi膰 si臋 na wywiad z Johnem Bohrer’em. Ale min臋li艣my si臋 dos艂ownie o par臋 minut i do spotkania nie dosz艂o. Nast臋pnego dnia John napisa艂, 偶e 藕le si臋 czuje i spyta艂, czy mog臋 przyjecha膰 na wywiad do hotelu. Sprawdzi艂em, 偶e hotel jest na drugim ko艅cu miasta i zrezygnowa艂em. Tak, wiem, wiem, wstyd i tyle….

Nasze drugie spotkanie by艂o wyj膮tkowe jeszcze z jednej okazji, Dean mia艂 ze sob膮 kontraband臋 w postaci kilku gier 18xx, kt贸re zgodzi艂 si臋 dla nas przywie艣膰. Ja z kolei przygotowa艂em mu pi臋kn膮 edycj臋 1889. Wsp贸艂praca doskona艂a 馃檪

G艂贸wn膮 gr臋 dnia wybra艂 nasz go艣膰. Dean chcia艂 pozna膰 1822 i od tego tytu艂u zacz臋li艣my spotkanie. D艂ugie spotkanie, bo najpierw by艂o jakie艣 godzinne t艂umaczenie r贸偶nic. Plus 6 godzin grania. W ten spos贸b ten tytu艂 zaj膮艂 prawie ca艂y czas, jaki mieli艣my na spotkanie, ale my艣l臋, 偶e warto by艂o, bo 1822 jest w naszej 艣cis艂ej osiemnastkowej czo艂贸wce.

Sobotnia gra by艂a natomiast szalona. Micha艂 pr贸bowa艂 jakiej艣 dziwnej strategii, opartej tylko na rozwoju ma艂ych firm. I w pewnym momencie sam stwierdzi艂, 偶e gra jest dla niego stracona. Dean z kolei nie pos艂ucha艂 naszych ostrze偶e艅, 偶e p贸艂noc jest biedna, 偶e najlepiej operowa膰 w okolicach Londynu. M贸wili艣my o tym przed rozpocz臋ciem gry, ale Dean mia艂 sw贸j plan. Postanowi艂 operowa膰 w艂a艣nie na p贸艂nocy. Mo偶e to jego rodzine strony? W ka偶dym razie p贸艂noc jest biedna, dochody s膮 niskie a trasy do budowy d艂u偶sze ni偶 na po艂udniu. Jedynym kusz膮cym argumentem za tym, aby operowa膰 na p贸艂nocy, jest brak konkurencji. Je艣li kto艣 si臋 na to zdecyduje, to jest tam sam, sam rozwija trasy i stacje. I nikt mu plan贸w nie popsuje.

Nasza gra sko艅czy艂a si臋 na etapie poci膮g贸w 4! Nikt nie pokusi艂 si臋 o kupno poci膮gu 5 i w pewnym momencie, w trakcie rundy gie艂dowej, sam sprzeda艂em swoje akcje po to, aby wyczerpa膰 bank i sko艅czy膰 gr臋. By艂o mi to na r臋k臋, widzia艂em, 偶e jedynym moim konkurentem jest Mateusz, ale mia艂 s艂absze portofilo akcji. Dean z kolei nie zd膮偶y艂 cho膰by raz uruchomi膰 swojego poci膮gu 5. kt贸ry pochodzi艂 od prywatnej firmy. Szalona, szalona gra.

Wyniki: Marcin (magole) 6865 / Mateusz 5597 / Micha艂 5073 / Dean 2712
Czas gry: 6 godzin 0 minut

Po tym tytule, mieli艣my ju偶 naprawd臋 niewiele czasu i jedyn膮 opcj膮 by艂a szybka gra, taka, w kt贸rej naj艂atwiej o bankructwo. Na st贸艂 trafi艂o 1857, kt贸re wi臋kszo艣膰 zasad czerpie z klasycznej 30tki. Szybkie t艂umaczenie r贸偶nic tym razem zaj臋艂o nam 10 minut i zacz臋li艣my budowa膰 linie kolejowe w Argentynie. Dean tradycyjnie na p贸艂nocy, reszta graczy w sercu Argentyny, czyli w okolicach Buenos Aires.

Zwyci臋偶c臋 wy艂onili艣my ju偶 po 70 minutach gry! Niestety Dean i Mateusz mieli udzia艂y w sp贸艂ce, kt贸r膮 wyczy艣ci艂em z kapita艂u i z uwagi na kolejno艣膰 graczy, rola prezesa przypad艂a Deanowi. Wiem, wiem, nie艂adnie potraktowali艣my naszego go艣cia. Zamiast fanfar贸w i fajerwerk贸w na cze艣膰 najlepszego potentata kolejowego, przypad艂a mu rola bankruta i ochrona przed wierzycielami. Na moje usprawiedliwienie dodam, 偶e pu艂apka ta by艂a zastawiona na Mateusza. W ostatnim momencie zorientowa艂em si臋, 偶e Dean te偶 ma udzia艂y w mojej sp贸艂ce i sta艂o si臋 to, co si臋 mia艂o sta膰.

To by艂a nasza druga rozgrywka wog贸le w 1857 i po raz drugi sko艅czyli艣my t臋 gr臋 po bankructwie gracza. S艂ysza艂em opinie, 偶e je艣li do bankructwa nie doprowadzimy, to gra ci膮gnie si臋 niemi艂osiernie d艂ugo. Dlatego tytu艂 ten ci膮gle jest w mojej poczekalni, je艣li kiedy艣 zagramy gr臋 bez bankructwa, to przekonam si臋, jak jest w rzeczywisto艣ci.

Wyniki: Micha艂 1450 / Marcin (magole) 1300 / Mateusz 953 / Dean 300
Czas gry: 1 godzina 9 minut

Ostatni tytu艂 dnia, ju偶 bez Deana i Mateusza, to po raz pierwszy na dw贸ch graczy nasza ulubiona jr’ka, czyli 1836jr. Zagra艂em t臋 gr臋 ju偶 21 razy i dopiero teraz mia艂em okazj臋 zagra膰 w dwie osoby. Kr贸tko powiem, 偶e w takiej konfiguracji gra wymiata. Jest tak samo dobra, jak na 3 graczy. Troch臋 to zas艂uga zagra艅 Micha艂a, kt贸rego decyzje by艂y czasami zbyt lekkomy艣lne (przez alkohol?).

Mechaniczne gra zmusza do inwestycji w akcje przeciwnika. Poza tym mapa tutaj nie mo偶na skupi膰 si臋 tylko na w艂asnym poletku, dzia艂a膰 tylko w obr臋bie jednego obszaru. Mapa jest tak ma艂a, 偶e interakcja jest od samego pocz膮tku. Dodatkowo wielki wp艂yw na rozw贸j wydarze艅 maj膮 sp贸艂ki prywatne i to w czyich r臋kach one si臋 znajduj膮.

W tej grze po raz pierwszy wybudowa艂em po艂膮czenie dla GCL do Strasburga. Jednak uruchomi艂em t臋 sp贸艂k臋 p贸藕no i z艂o偶y艂a si臋 na to jeszcze jedna okoliczno艣膰. Micha艂 stwierdzi艂, 偶e b臋dzie obni偶a艂 kurs moich akcji poprzez skupowanie ich z rynku pierwotnego i sprzeda偶 na gie艂dzie. Nawet gdy dawa艂o mu to strat臋 18 na akcji! Moje kursy w ten spos贸b pospada艂y, ale akcje znalaz艂y si臋 na gie艂dzie. Z kolei akcje znajduj膮ce si臋 na gie艂dzie, daj膮 doch贸d sp贸艂ce, gdy wyp艂aca ona dywidend臋. Poniewa偶 Micha艂 zrobi艂 to ze wszystkimi moimi sp贸艂kami, to mia艂y one wystarczaj膮co du偶o dochodu z dywidendy, 偶e nie musia艂em jej wstrzymywa膰, aby mie膰 kas臋 na inwestycje 馃檪

Fantastyczna gra i kolejna, kt贸r膮 mog臋 艣mia艂o poleci膰 na 2 graczy. Mamy w tej kategori ju偶 takie tytu艂y: 18CZ, 1860, 1846.

Edit: Elemele zwr贸ci艂 mi uwag臋 偶e wersj臋 2 osob膮 ju偶 grali艣my rok temu, ups taki szczeg贸艂 kt贸ry wymaza艂em z pami臋ci 馃槈

Wyniki: Marcin (magole) 6099 / Micha艂 5220
Czas gry: 2 godziny 52 minuty

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