18Mex – first bankruptcy

Do you remember what I wrote in the previous game report? I described my favorite 18xx features. And I think that after the last game I can add one more nice thing to this list. And this is probably not the end 馃槈

Previously, these were:

  • a map that can be narrow or relatively loose, with a large metropolis full of stations, where it is difficult to count the passage, or where there are few stations and a fight for every new one
  • train rush which can be long and lengthy or very brutal with a constant risk of bankruptcy (1830, 1889, 1836)
  • stock exchange: on which the share price does not fall during the sale (1846), or when the stock price changes dynamically (all derivatives 1830)
  • private companies that are practically irrelevant (18CZ) or those that determine the players’ strategy and behavior (1889, 1822, 1836).

Of the above mentioned, I always like the latter option, i.e. a narrow map, a fast train rush with the risk of bankruptcy, a full stock exchange, or at least prices on which prices are falling and rising dynamically, as well as various private companies.
The last game in 18Mex showed me one more feature. The variety of companies, that each company is usually different, has different perspectives and opportunities. Every work differently and otherwise goes depending on the phase of the game. Some companies are good when the game begins. They can generate exceptionally good profits with the help of several 2 trains. There are companies that are always good, because they have, for example, a starting station in the most profitable place on the board and prospects for good routes. There is also a third type of companies that are always in the ass. They are extremely vulnerable to the rest of the group and very often their only hope is to cooperate with another company that has the same president.
Such diversity causes that every 18xx you have to learn to play. Because even if the rules of individual games often differ little, each new map and companies that operate on it is a new challenge.
This diversity causes that one title can be explored for a very long time, and the titles in the 18xx series are hundreds.
For me, it sounds like a fantastic plan for a lifetime 馃榾

How different games can be in the same title of the same game, show my last 3 games in 18Mex. When I was playing two weeks ago, I was blocked for a total wreck.
So I fought only to not take the last place. Last Friday we played twice. In the first game, I do not know how, but I did not mend Micha艂. Yes I know, I have more than 50 games on the account in various 18xx and I play as a beetroot. But it happened, I bought too many shares of Michal’s company and I even tried to block it. So I got it as a gift. With no train and 3 dollars in the vault. Simply cunning, I do not even have any explanation. As I became the president of this company, I knew that this game is over for me. What’s worse is the fact that this game dragged on forever. Because Micha艂’s companies were on the train limits and could not buy anything, Elemele had no money in the companies, just like me. So for x terribly boring operational rounds, we collected money. Boring because, at the time, both Micha艂s optimized the route of travel to the limit. Only the hourglass saved us, but the order of our companies was so arranged that at first operated the companies of Micha艂, then Elemele and at the end mine. So sometimes it meant several minutes of waiting for the turn. But hourglasses caused that Elemele was very nervous. But in another way, we could be able to play another game. Once again 18Mex 馃檪

It was already after midnight when we started the second game. Not the fastest 18xx, this time with a strong resolve to improve when it comes to playing time, and at a dizzying pace… Elemele went bankrupt.
This is the first bankruptcy this year in our group. How did this happen? First of all: in the earlier game, all trains turned repeatedly. Train rush was almost stopped. We had this in mind and probably that’s why we were so eagerly buying trains in the next game. In which the train rush turned out to be instant. I had a well-placed company on the map, with good routes but unfortunately without a permanent train. The company has been sold out for a long time and its second shareholder was Elemele. Its share price was magic 110 and I could speed up the game by selling its shares, in return by opening another company that would immediately buy a permanent 4D train. If Elemele did not have any shares in it, I would do it in the same way. But he had and became president. In order to survive, he literally missed a few dollars. A few dollars ran out of him to win with Micha艂. Theoretically, the bankrupt can even win the game! Because he sells shares only to stock limits and the remaining shares in his hand count towards his result at the end of the game.
The last game is a beautiful proof that the companies we use are only a tool for victory. There is no room for sentiment in the style of that it is my starting company, that it has good routes, that I am its president and I like it for a cool logo 馃槈
For me, each of these games was so different that it could be completely different games. And if I played again I am convinced that the game would look different again, other choices and other behaviors of the co-players, because the most depends on them. Because from each game we draw conclusions that affect the behavior in the next game, etc …
That’s why I love 18xx so much 馃檪

Results from 3 games:

Micha艂 (Elemele) 3071 / Tomek 2999 / Maciek 2579 / Tolis 2367 / me: Marcin (Magole) 2216
Time of play: 4:30

Micha艂 z Olkusza 5043 / Micha艂 (Elemele) 4801 / me: Marcin (Magole) 3739
Time of play: 3:45

me: Marcin (Magole) 1102 / Micha艂 z Olkusza 635 / Micha艂 (Elemele) 565
Time of play: 1:46

Translated by Google


Original text:

Pami臋tacie co pisa艂em w poprzedniej relacji z grania? Wymieni艂em wtedy moje ulubione cechy 18xx. My艣l臋 偶e po ostatniej grze mog臋 doda膰 jeszcze jedn膮 fajn膮 rzecz do tej listy. A to pewnie nie koniec 馃槈

Poprzednio by艂y to:

  • mapa kt贸ra mo偶e by膰 ciasna lub stosunkowo lu藕na, z wielk膮 metropoli膮 pe艂n膮 stacji, gdzie ci臋偶ko policzy膰 przejazd, b膮d藕 tak膮 gdzie jest ma艂o stacji i walka o ka偶dy przycz贸艂ek
  • train rush kt贸ry mo偶e by膰 d艂ugi i rozwlek艂y lub bardzo brutalny z ci膮g艂ym ryzykiem bankructwa (1830, 1889, 1836jr)
  • gie艂d臋: na kt贸rej kurs akcji prawie w og贸le nie spada przy sprzeda偶y (1846), b膮d藕 tak膮 gdy kurs akcji zmienia si臋 dynamicznie (wszystkie pochodne 1830)
  • sp贸艂ki prywatne kt贸re praktycznie nie maj膮 wi臋kszego znaczenia (18CZ) lub takie kt贸re determinuj膮 strategi臋 i zachowania graczy (1889, 1822, 1836jr).

Z tych wymienionych powy偶ej, lubi臋 zawsze t膮 drug膮 opcj臋, czyli ciasn膮 map臋, szybki train rush z ryzykiem bankructwa, pe艂n膮 gie艂d臋 a przynajmniej tak膮 na kt贸rej ceny dynamicznie spadaj膮 i rosn膮 oraz r贸偶norodne sp贸艂ki prywatne.
Ostatnia gra w 18Mex pokaza艂a mi jeszcze jedn膮 cech臋. R贸偶norodno艣膰 sp贸艂ek, to 偶e ka偶da firma jest zazwyczaj inna, ma inne perspektywy i szanse. Inaczej dzia艂a i inaczej je藕dzi w zale偶no艣ci od fazy gry. Niekt贸re sp贸艂ki s膮 dobre na pocz膮tku, gdy dopiero gra si臋 zaczyna. Mog膮 generowa膰 wyj膮tkowo dobre zyski przy pomocy kilku poci膮g贸w 2. S膮 firmy kt贸re s膮 dobre zawsze, bo maj膮 np. stacj臋 startow膮 w najbardziej dochodowym miejscu na planszy i perspektywy dobrych tras. Jest te偶 trzeci rodzaj firm, takich kt贸re s膮 zawsze w dupie. S膮 one wyj膮tkowo nara偶one na blokad臋 ze strony pozosta艂ych i bardzo cz臋sto ich jedyn膮 nadziej膮 jest kooperacja z inn膮 firm膮 kt贸ra ma tego samego prezesa.
Taka r贸偶norodno艣膰 powoduje 偶e ka偶dej 18xx trzeba si臋 nauczy膰 gra膰. Bo nawet je艣li zasady poszczeg贸lnych gier, cz臋sto niewiele si臋 r贸偶ni膮, to ka偶da nowa mapa i firmy kt贸re na niej operuj膮 to nowe wyzwanie.
Ta r贸偶norodno艣膰 powoduje 偶e jeden tytu艂 mo偶na eksplorowa膰 bardzo d艂ugo, a tytu艂贸w w serii 18xx s膮 setki.
Dla mnie to brzmi jak fantastyczny plan na ca艂e 偶ycie 馃榾

Jak odmienne mog膮 by膰 rozgrywki w ten sam tytu艂 tej samej gry, pokazuj膮 moje ostatnie 3 gry w 18Mex. Graj膮c dwa tygodnie temu, zosta艂em zablokowany za jakim艣 totalnym zadupiu.
Wi臋c walczy艂em tylko o to aby nie zaj膮膰 ostatniego miejsca. W ostatni pi膮tek zagrali艣my dwa razy. W pierwszej grze, nie wiem jak, ale nie przypilnowa艂em Micha艂a. Tak wiem, mam ponad 50 rozgrywek na koncie w r贸偶ne 18xx a gram jak burak. Ale sta艂o si臋, kupi艂em kilka akcji Micha艂a za du偶o i co zabawne jeszcze jego sp贸艂k臋 pr贸bowa艂em blokowa膰. Wi臋c dosta艂em j膮 w prezencie. Bez poci膮gu z 3 dolarami w skarbcu. Po prostu kretynizm doskona艂y, nawet nie mam jak si臋 wyt艂umaczy膰, 偶e g艂owa bola艂a czy by艂o p贸藕no. Jak zosta艂em prezesem tej firmy to wiedzia艂em 偶e ta gra jest ju偶 dla mnie sko艅czona. Co gorsze to fakt 偶e ta rozgrywka ci膮gn臋艂a si臋 w niesko艅czono艣膰. Bo firmy Micha艂a z Olkusza by艂y na limitach poci膮g贸w i nie m贸g艂 nic kupi膰, Elemele nie mia艂 kasy w sp贸艂kach, ja podobnie. Wi臋c przez x strasznie nudnych rund operacyjnych zbierali艣my kas臋. Nudnych dlatego, bo w tym czasie oba Micha艂y optymalizowa艂y do granic mo偶liwo艣ci trasy przejazdu. Ratunkiem by艂a tylko klepsydra, ale kolejno艣膰 naszych sp贸艂ek by艂a tak u艂o偶ona, 偶e najpierw dzia艂a艂y firmy Micha艂a, potem Elemele i na ko艅cu moje, wi臋c czasami oznacza艂o to kilkana艣cie minut czekania na swoj膮 kolej. Oczywi艣cie u偶ywali艣my klepsydr przy kt贸rych Elemele strasznie si臋 denerwowa艂. Ale gdyby nie to, to nie zagraliby艣my kolejnej gry. Kolejny raz 18Mex 馃檪

By艂o ju偶 po p贸艂nocy gdy zacz臋li艣my drug膮 parti臋. Wcale nie najszybsz膮 osiemnastk臋, tym razem z mocnym postanowieniem poprawy je艣li chodzi o czas gry, i w zawrotnym tempie…. Elemele zbankrutowa艂.
To pierwsze bankructwo w tym roku w naszym gronie. Jak to si臋 sta艂o? Po pierwsze : we wcze艣niejszej grze wszystkie poci膮gi zwraca艂y si臋 wielokrotnie. Train rush zosta艂 wtedy zatrzymany. Mieli艣my to w pami臋ci i chyba dlatego tak ochoczo kupowali艣my poci膮gi w kolejnej grze. W kt贸rej tym razem train rush okaza艂 si臋 b艂yskawiczny. Ja mia艂em dobrze usytuowan膮 na mapie firm臋, z dobrymi trasami ale niestety bez sta艂ego poci膮gu. Firma ta od dawna by艂a wyprzedana i jej drugim udzia艂owcem by艂 Elemele. Jej kurs akcji wynosi艂 ju偶 magiczne 110 i mog艂em przy艣pieszy膰 gr臋, sprzedaj膮c jej udzia艂y, w zamian otwieraj膮c kolejn膮 firm臋, kt贸ra mia艂aby od razu na zakup sta艂ego poci膮gu 4D. Gdyby Elemele nie mia艂 w niej udzia艂贸w, to post膮pi艂bym identycznie. Ale mia艂 i zosta艂 prezesem. Do tego aby przetrwa膰 zabrak艂o mu dos艂ownie kilku dolar贸w. Kilku dolar贸w zabrak艂o mu te偶 do tego aby wygra膰 z Micha艂em. Teoretycznie bankrut mo偶e nawet wygra膰 gr臋! Bo sprzedaje udzia艂y tylko do limit贸w gie艂dowych i pozosta艂e w jego r臋ku akcje licz膮 si臋 do jego wyniku na koniec gry.
Ostatnia gra to pi臋kny dow贸d na to 偶e firmy kt贸rymi operujemy, to jedynie narz臋dzie to zwyci臋stwa. Nie ma miejsca na sentymenty w stylu: 偶e to moja startowa sp贸艂ka, 偶e ma dobre trasy, 偶e jestem jej prezesem i j膮 lubi臋 za fajne logo 馃槈
Dla mnie ka偶da z tych gier by艂a tak odmienna, 偶e r贸wnie dobrze mog艂yby to by膰 zupe艂nie inne gry. I gdybym gra艂 ponownie to jestem przekonany 偶e znowu inaczej by ta gra wygl膮da艂a, inne wybory i inne zachowania wsp贸艂graczy, bo od nich zale偶y najwi臋cej. Bo z ka偶dej gry wyci膮gamy wnioski kt贸re wp艂ywaj膮 na zachowania w kolejnej grze, itd…
Za to w艂a艣nie tak uwielbiam osiemnastki 馃檪

Wyniki z 3 gier:

Micha艂 (Elemele) 3071 / Tomek 2999 / Maciek 2579 / Tolis 2367 / me: Marcin (Magole) 2216
Czas gry: 4:30

Micha艂 z Olkusza 5043 / Micha艂 (Elemele) 4801 / me: Marcin (Magole) 3739
Czas gry: 3:45

me: Marcin (Magole) 1102 / Micha艂 z Olkusza 635 / Micha艂 (Elemele) 565
Czas gry: 1:46

 

Friday: first game












 

Friday: second game









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